Object Oriented Programming with Python

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Students will learn how to create Objects and work with Objects in Python. Object-Oriented programming is a popular metaphor for working with data in complex applications. Students will design and write a ‘Virtual Pet’ game by implementing several Object classes for each part of the program. Students will work in teams of 3 and demonstrate their pet (if time allows). Along the way, other uses for Object Classes will be explained with connections to real-world applications. 

Day 1

·        Create the Program requirements – what features will be implemented.

·        Prioritize the features – What must be done, and what would be ‘cool’

·        Pseudo-code the features with pen and paper.

·        Implement Object Classes

Day 2

·        Design the user interface with pen and paper.

·        Implement remaining Features

·        Implement the Interface

·        Debugging, Testing, and Release.

ITEMS TO BRING:  N/A

PRE-REQUISITES:   Have a basic understanding of Programming, preferably in Python, or have taken the Introductory Python training prior to this session. 

Adam Clemons Thu, Apr 16, 2015 - Fri, Apr 17, 2015 8:45 AM - 4:00 PM ADE Conference Room EAST Training Center Little Rock, AR

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