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All games are a series of events. This training will teach you how to pre-plan and design an event tree and then script those events using Unreal Engine's Blueprints. These basics steps will help you create your own event driven scenarios.
Items to Bring: n/a
Prerequisites: n/a
Instructed by Brian Dixon Thu, Apr 12, 2018 - Fri, Apr 13, 2018 8:45 AM - 3:30 PM Lab 1 (Main Lab) EAST Training Center Little Rock, AR
Training Type: Schools Allowed: 7 Schools Remaining: 0 Students per School: 2 Facilitators per School: 1 Student Training Guidelines Student Registration & Drop Policy View Roster